G.I.Joe Retaliation ‘In Depth’ behind the scenes interview!

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Today we have an in depth look from the producers of G.I.Joe Retaliation of the behind the scenes production of the film, including a lot of details about how a film of this magnitude comes into being. Check it out below, and share your thoughts after the JUMP!

(Source: flickeringmyth.com)

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The original screenplay idea for the mountain cliff battle is not what appears in the final cut of the movie. “Lorenzo is a rock climber and he hooked me and Jon up with a good friend named Paul Borne [The Matrix Reloaded] who does this kind of stuff for real. We researched how that would actually go. Obviously, the things they’re doing are over-the-top but we wanted to make sure that the speeds we were travelling at were somewhat relevant for something you could do for real.”
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I found out about the project on a Tuesday, it awarded Friday and I was on a plane to New Orleans on Sunday.” The vertigo inducing ninja fight was carefully prepared. “Jim and his crew had been working for a year on the previs for the shot design of the Himalayan sequence.
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“I spent about two weeks in a helicopter up in B.C. at 11,000 feet filming all of the backgrounds for that,” explains James Madigan. “It could have become the end Underwater Sequence in Joe 1 where it is 100 per cent CG and people in front of green screens. I pushed to say, ‘We want to do a shoot in the mountains.’
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“The CG White House was in the script so I did a quick previs of it,” remembers James Madigan who wanted to have the scene of the Cobra soldiers raising their flag to be reminiscent of the iconic image captured at Iwo Jima during World War II. “Marketing saw it and said, ‘We’d like to have that in a month.’” Madigan initially wanted to do a miniature of the famous building but the deadline did not allow enough time. “I flew to D.C. and was going around with a location scout. It’s interesting. With all of the pictures you see of the White House that’s not by accident. They’re all from the same place because they want to funnel you into certain areas where they can keep an eye on you.
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The concept art for the Cobra Commander Helicopter was supplied by the Art Department for the movie. “It had some features which were like a Comanche Helicopter which was never put into production,” states Thad Beier. “We had our team in London build a [digital] model helicopter based on those drawings.” A physical replica was built and used for one shot. “The real thing defined what the look had to be. You had to match that thing exactly.” Lots of photography was taken along with LiDAR scans of the aircraft to be used as reference material. “There is one point where the helicopter crashes in the movie and there were spectacular helicopter crash footage we were looking at but in the end they changed the script so that the Cobra commander escapes and we didn’t end up using that.
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Digital Domain was also responsible for the destruction of the ICBM (Intercontinental Ballistic Missile) fleet. “I was surprised when we were doing the ICBM shot that none of my younger animators were familiar with the term ICBM,” notes Thad Beier. “It surprised me how the missile fleets of the US or the Soviet Union had faded from memory to the extent that kids don’t even know what ICBM means anymore. We liked the look of the MX Peacekeeper Missile, the last ICBM ever built.”
          
 
 
  

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