The POP-EXPOSE 

1980s Conspiracy: Men in Black Watching Arcades

Story by @GIJoeRepairShop Before the internet, it was difficult to start a rumor and have a large number of people believe it. Still, there were urban legends that surrounded every aspect of 1980’s culture. One of those urban legends had to do with the FBI monitoring video game arcades all across the country. The story goes that FBI agents, typically dressed in black and maybe with or without trenchcoats, would spy on innocent teenagers who were just trying to get to the next level of Donkey Kong. After the players…

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Realm of Eternia - Masters of the Universe 

The Unsung Hero of Eternia: Remembering Roger Sweet and the Legacy That Deserves More

The world of toys and pop culture lost a true visionary with the passing of Roger Sweet, the man widely credited with helping bring He-Man to life. For millions who grew up in the 1980s, He-Man wasn’t just an action figure—he was a symbol of strength, imagination, and adventure. But behind that iconic hero stood a designer whose contributions have never fully been rewarded in proportion to their cultural and financial impact. Roger Sweet was a lead designer at Mattel during a pivotal time in the early 1980s. Tasked with…

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G.I.Joe 

Remembering a Storyteller of Heroes: The Life and Legacy of Gerry Conway in G.I. Joe

The world of animation and comics has lost a true craftsman with the passing of Gerry Conway—a writer whose imagination helped shape generations of storytelling across television, comics, and beyond. While many fans recognize his legendary contributions to Marvel and DC Comics, including co-creating characters like The Punisher, his work on the G.I. Joe: A Real American Hero cartoon remains a meaningful part of his creative legacy. Conway’s journey into writing began early. Born in 1952, he broke into the comic book industry as a teenager, quickly making a name…

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G.I.Joe 

1985 Opened Doors to My Imagination I Hadn’t Known Were There

By Destro Designs – Viper Den Studios 1985 started having things outside of G.I. Joe influence my head canon. For instance, movies that hit VHS wound up on my TV, and despite being almost 6 years old, I was watching things like The Terminator, Indiana Jones, and Star Wars: The Empire Strikes Back. The Terminator scared the crap out of me, to be honest—but I loved it. That handgun with the laser dot… ugh, give me that, I used to say. But also, 55 episodes of G.I. Joe were released…

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The POP-EXPOSE 

Barrel-Jumping Beginnings: How Donkey Kong Climbed to the Top of Pop Culture

In the early 1980s, the video game industry was still finding its footing, experimenting with new ideas and characters that could capture the imagination of a rapidly growing audience. Enter Donkey Kong, a game that didn’t just succeed—it redefined what video games could be. Released in 1981 by Nintendo, Donkey Kong introduced players to a simple yet addictive concept: a determined hero climbing platforms, dodging obstacles, and rescuing a damsel in distress from a giant ape. But behind that straightforward premise lies one of the most fascinating origin stories in…

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The POP-EXPOSE 

The Story Behind Hungry Hungry Hippos: From Toy Concept to 1980s Icon

Few tabletop games capture the chaotic joy of childhood quite like Hungry Hungry Hippos. First released in 1978 by the Milton Bradley Company (later part of Hasbro), the game quickly became a household staple and a defining symbol of 1980s playtime. But its story begins more than a decade earlier with a creative spark from toy inventor Fred Kroll. Back in 1967, Kroll conceived the idea for a fast-paced, mechanical game centered around competition and motion. His concept would take years to refine, as toy designers worked to transform the…

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The POP-EXPOSE 

M.A.S.K. A Tale of Two Trakkers

Story By: R.A. Rayne Before I get into this, let me state that this is my opinion and does not reflect on anyone associated with Serpentor’s Lair, Hasbro, IDW, or Skybound, nor does this article reflect my feelings about the quality of the IDW Revolution comic book, Skybound, or the Energon Verse. I am a comic book fan and have enjoyed most of what I have read from IDW and Skybound. I am not upset with Hasbro, IDW, or Skybound for the change, per se. I 100% believe in equality…

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G.I.Joe 

Snake Eyes: How Silence Makes Him the GOAT in a Unique Way

Story By By Destro Designs – Viper Den Studios One of the reasons Snake Eyes is the GOAT that many don’t realize is the magic behind his silence. I’ve often said that when naming favorite Marvel and DC comic characters, Snake Eyes should be in that conversation. He transcends the G.I. Joe brand and stands among notable pop culture icons. Hell, my mom knows who Snake Eyes is—and she’s a hairdresser born in the ’60s. First, Larry Hama should be recognized as the GOAT comic writer for creating a character…

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The POP-EXPOSE 

Bouncing Through History: Why Gummi Bears Still Rule the 80s Cartoon Kingdom

When Adventures of the Gummi Bears premiered in 1985, it wasn’t just another Saturday morning cartoon—it was the launchpad for Disney’s entire television animation empire. Running until 1991 with 65 episodes (95 segments), the show proved that Disney magic could thrive outside movie theaters and into living rooms. The idea for the show came straight from the top—literally. Disney CEO Michael Eisner reportedly conceived the series after noticing his son’s love for gummy bear candy. At first, the creative team wasn’t exactly sold. Writer and co-creator Jymn Magon even admitted…

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IACON CITY - The Transformers Forum 

The Transformers: About That Volcano…

Story by @GIJoeRepairShop I wasn’t going to write this article. I thought that maybe I was the only one who hadn’t really understood how the Autobot’s ship, The Ark, had lain undetected on Earth for over four million years with no one ever seeing it until 1984. From circa 3,998,016 BC to 1984 AD, why had no one ever noticed this huge ship embedded in and sticking out of a Mount St. Hilary? Some quick googling provided the answer. But, it also showed that a lot of folks were under…

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The POP-EXPOSE 

Putt-Putt Pandemonium: When America Lost Its Mind Over Mini Golf

The phenomenon traces back to Don Clayton, who founded Putt-Putt Golf Courses of America in 1954 in Fayetteville, North Carolina. Clayton wasn’t impressed with the goofy windmills and gimmicks of early mini-golf. He wanted something different—a skill-based game. So he built: It was mini-golf… but treated like a serious sport. By the time the 1980s rolled around, Putt-Putt had evolved from simple courses into full-blown entertainment hubs. What fueled the explosion: By the ‘80s and early ‘90s, Putt-Putt wasn’t just golf—it was: Birthday parties, first dates, Little League hangouts, and…

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